all went completely off the rails in every way, compared to the more Military Historian feel up through 3050ish. I still argue it is better than most, in all but the hard numbers or if you look too close at the details.Īnd, of course, all bets are off post clans. Hey, we love BT but the lore suffers from a lot of the same static lore problems of older scifi. The Grey Death Legion books, the entire planet in the one book was fought over by, what, 5 lances or so? Plus some orbital shenanigans? Probably 500 mechs, 125 elemental squads, or thereabouts. Tukayyid clan forces started as 25 Galaxies - 625 total units, not all of which would have been mechs. And that only for the forces they *used* not what was available, though we assume that ComStar had basically nothing or very little in reserve. Mostly just confusing.Ībout the only big battle where "real numbers" were used to reflect the opposing forces, was Tukkayid. I never got a warm fuzzy on the scope of how many forces are actual House/state/ComGuard forces, state-associated planetary militias, and merc companies.īattletech lore is wildly detailed and pulls well from real history to make it all. With much of that career spent staring at a sensor blip, waiting in a dropship, standing guard while nothing attacks, etc. "In fiction" your average Mechwarrior has like 10, 20, 30 kills to their name. No game can enforce the lore of mech rarity.Įspecially not one where you destroy hundreds, thousands of mechs over the course of your career.
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